- And of course my armor scheme by 1930- onwards is glass cannon, any gun at or over 400mm will. ) and it cost $773,7111,400 with a noob crew,. 5kts are still good with one funnel, you can put 3*2 28 cm with 18% longer Barrels or 3x2 30. Size of your ship or guns doesn't matter. What does this mean? I like building and designing ships. Try limit pitch value under 15, roll under 10, less offset the better, plus with highest mark gun and tech. you have no. my game just wont work and will not show an HUD during battles, it wont let me complete missions. And im just getting ships with 40 percent roll or pitch. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. 20x if you can. The interaction of ships with waves is now more characteristic depending on the weight offset, pitch/roll, beam/draught options chosen for their design. 06 is finally available for all players! We deeply thank all beta testers who aided us with their valuable feedback to improve the game further and with their ideas to shape up the large content of. But im not a naval engineer. I think this should be helpful: 1. Max speed- 23kn. There is no tutorial on this. r/ultimateadmiral. 7 Range 10k 2x2 9" 2x2 6" 8x1 3" 6x2 3" 6x2 2" CA4-Pitch 14. Ultimate Admiral: Dreadnoughts. You don't have to mirror though. but surely there is a. Deck- 4/0. Game should be based around designing and deployment of dreadnought style sea vessels. -Make sure to add the extra weight you are trying to balance with to the center of the ship (main belt/deck). Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. Become the Ultimate Admiral! Design warships, command fleets, win the naval arms race for your nation!Design warships the way you want them, command fleets, win the naval arms race for your nation! Recent Reviews: Mixed (151) All Reviews: Mostly Positive (3,667) Release Date: Jan 25, 2023. A 1890-1910 run is hilarious if you scrap your whole navy, make peace for a few years maximising your economy and rushing hull research. So I'm running through the new campaign as the US right now, and so far, I actually like the grand strategy mode. Has anybody else had trouble correcting for high pitching moments on some of the later US hulls? I'm seeing pitch numbers of between 30%-40% on pretty reasonable-looking designs with high main belt and deck armor, minimal extremity armor, good layout. Posted July 18, 2022. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. You need a fleet with at least 100. The ultimate trick is keeping all your weight center of the. Select the ships you are building in fleet screen, assign a port. About This Game. 2kn speedEven a blank 1940 hull has like 35% pitch for a destroyer. You just gotta know how to use them ;). 5% Ammo Detionation -7. Ultimate Admiral: Dreadnoughts ; General Discussions >>>Beta v1. Ultimate Admiral: Dreadnoughts. Is there something I am missing when creating the ships?Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. but surely there is a. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. i changed ammo from high he to even he ap and it increased the ships pitch. Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. 7. Designing your warships is a vital procedure before building them and. But I don't want to add to roll and they hardly register most of the time, so I wouldn't know what caliber to use if at all. Nor do i know how this works in game. Ultimate Admiral: Dreadnoughts. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Before you take on the dangerous waters of. Turrets, guns, armor, shells, propellant, and everything else is universal and any differences are just aesthetic. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Nor do i know how this works in game. Ultimate Admiral: Dreadnoughts. You start one, see what AI does and then redesign your ship to beat it. What does this mean? I like building and designing ships. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Ultimate Admiral: Dreadnoughts. 9 million instead of $5. 0 roll) and 300% engine efficientcy whilst only weighing 100,081 tons (technically 99,745 tons, 100k is the max weight. Make secondary to the max allowed caliber. So total: 5x3 12''/76. Cause they have as much DPS as Battleships (BB) and have enough armor to survive, except cost a third. . There is no tutorial on this. BrotherMunro 11. And im just getting ships with 40 percent roll or pitch. Info issue: - Without having the target identified i can already see the penetration values and hit % against my ship. Luckily in Ultimate Admirals Dreadnought your ship does not capsize, but Roll and Pitch will affect your guns, especially once you reached a certain level flooding. or CA. the AI after they separated belt armor into Fore, Mid, and Aft sections resulted in the AI having a strange. And im just getting ships with 40 percent roll or pitch. Two months into the campaign comes my first battle, pitting one of my battleships&battlecruiser&5 cruisers vs 2 german battleships and 5 light cruisers. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. I loved the game, like I said, 824 hours is a LOT. It also feels like EVERYTHING affects it. What does this mean? I like building and designing ships. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Seems working randomly at times. What does this mean? I like building and designing ships. - Better tech can increase funnel efficency and make new funnels. Seems working randomly at times. Or am I missing something. Honestly we all want that. You can drive an individual ship (and a large percentage of the training missions make you do that), true, but the. Showing 1 - 3 of 3 comments. They affect accuracy big time. 3. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. but surely there is a. I am running 1. For example, you can enlarge the citadel to reduce the pitch/roll, because by adding weight in the central parts of the ship will significantly increase its stability (Currently this effect is not. This compromise would likely be necessary to keep all the different camps happy, people who want to Build super mega ultimate dreadnoughts can just turn the damage down. Generally 3 of my BBs of 1890 having 11500t can eat 5-6 BBs of most enemies for lunch without casualties unless the enemy gets a very lucky shot in. I noticed 200mm tends to be more accurate than main guns,. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The tooltip says that "adding heavy objects across the beam will increase this motion". I have a new comp thats decently beefy with a very fast hard drive and it still takes several minutes to start up a new game. Hi, You can try windows Key + R then type %appdata% click enter and go to LocalLow and open up the game labs folder and then Ultimate Admiral Dreadnoughts after that delete custom_battle_data and mission_data along with settingsI am running 1. On picture 3, remove the double 6 inch forward and put a centerline one. but surely there is a. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. I am running 1. Right now the only way we can influence army budget is to try to increase national GDP, so if you keep picking choices that decrease GDP and/or increase naval budget it'll negatively affect army budget. Separate but related, spreading stuff out close to the ends and edges of the deck also increases Pitch and Roll, which likewise have negative. We are absolutely excited with what we are making. Heavy belt armoring reduces pitch/roll percentages. Share · View all patches · Build 9074116 · Last edited 24 June 2023. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. All rights reserved. What does this mean? I like building and designing ships. As for money:Which is nearly 10 times better than it should historically be getting. Thanks for the answer this clear it up for me. Less smoke interference. i could have the ship perfectly balanced and yet pitch is wildly off exceeding 35% 2nd the new update is just broken and poorly planned. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. For roll and pitch: forget about them, early hulls are unbalanced no matter hwat you do. Guide to easily beating the Campaign. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Nor do i know how this works in game. Is there something I am missing when creating the ships?Ultimate Admiral: Dreadnoughts. - High engine efficiency gives better acceleration and longer range. Seems working randomly at times. 5% Flash fire chance -7. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Ultimate Admiral: Dreadnoughts. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Nor do i know how this works in game. 108. 31 votes, 11 comments. 3. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. I do a lot of real ships for my YT channel, and everyone it seems there is a struggle to balance the ship. Everytime you add something to your ship it. Jul 7, 2022 7 min read Major Update v1. 6. That's easy. The game does this very well, relative to the other parts. glythe Jun 30, 2022 @ 11:01pm. But im not a naval engineer. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Find the camera class and I believe the values are set in the constructor. Engines in the back, armor on the front, guns in the front, towers slightly aft. Ultimate Admiral: Dreadnoughts. but surely there is a. And im just getting ships with 40 percent roll or pitch. better to max out your bulkheads on destroyers and TB. 5% Barbette weight -7. 06 The next major update v1. Every gun on the bow or aft, every gun on the broadside, all contribute to pitch or roll instability, which will impact your ship's stability regardless of fixing the offset. 4 Roll 10 Speed 26. Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. AI Difficulty make no sense. There is no tutorial on this. But im not a naval engineer. Is this a bug, or is there something I'm overlooking?AI ships still dodge with the finesse of a whirling dervish. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Maximize AP penetration, minimize smoke interference and increase main belt and main deck armour to get pitch/roll down a bit. FizzyElf Feb 25. What does this mean? I like building and designing ships. If it rolls add some beam. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. I examined every hit on the various chasing torpedo boats. Law of averages alone would allow for something. And im just getting ships with 40 percent roll or pitch. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating. BB and run through it several times, it appears that the Ai greatly favors the NPC in:re the gunnery and. Nor do i know how this works in game. How do you you minimize the pitch and roll of a ship? even though my ships have a 0% weight offset they have large values for pitch and roll. 5/1. But im not a naval engineer. It is perfectly balanced, has good pitch (21. Ultimate Admiral: Dreadnoughts. Ultimate Admiral: Dreadnoughts. This ships stats seem absurd with such high pitch/roll but trust me it works a treat. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Ultimate Admiral: Dreadnoughts. Hello Admirals, We are very happy to announce the next large update of Ultimate Admiral: Dreadnoughts! We provide a wide range of new ships for the French fleet of the pre-dreadnought era, a significant AI enhance for the battle and campaign, a new Naval Academy mission, and a large collection of new features, improvements, fixes,. Seems working randomly at times. 06-1. but surely there is a. Zero offset, ~10-12 pitch, ~1-2 roll, Rng-S5 + Radar Gen2 and mark2 450mm for my BBs (2. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. glythe Jun 30, 2022 @ 11:01pm. Or am I missing something. Austria is probably the second hardest campaign as you start behind economically. Is there something I am missing when creating the ships?Ultimate Admiral: Dreadnoughts. 8K subscribers Subscribe 1. There is no tutorial on this. But im not a naval engineer. And im just getting ships with 40 percent roll or pitch. #3. With the Task Forces you can bring the battles close to the enemy waters in a detailed manner, but beware,. (good example in Stealth17 Gaming recent tournament videos. First things first; this game is still being actively developed and most things are subject to change. Your ship needs to be stable to fire, so if you are doing a sharp turn and you have a high roll Stat then half of your ship is practically submerged and doesn't fire, so to get my torps to fire I always level my ship out or turn. We did not wipe out saves but it is strongly advised to clean up your saves, after the changes of this patch. WOTS is a bit better at the strategic level. Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. I cannot design destroyers or light cruisers without unrecoverable pitch and roll. Pitch and roll messed up on British BB's. I can't get the the roll and pitch down upvotes. Ultimate Admiral: Dreadnoughts. WOTS is a bit better at the strategic level. Pitch, draught, and placement will all let you manage pitch. 9 Roll 5. All trademarks are property of their respective owners in the US and other countries. It’s impossible to control their weight offset and pitch in 1. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. subreddit for the upcoming game series by gamelabs "Ultimate Admiral" Members Online. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. . Just about all. I am running 1. 3 or 0. But im not a naval engineer. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. You can actually do 4 levels, I just tested it- Italian dread 3 hull, triple 12'' guns. Seems working randomly at times. When you start the game you probably don't know how to optimize ship building yet. my ships aiming is beyond terrible. Ultimate Admiral: Dreadnoughts. 3 - as in #2 above, but allow yourself to. Pitch and roll refer to the ship moving left / right and front/back (I think those terms are respectively reversed to the definition I gave). The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. My BB belt armour is around 25" and my deck armour is around 19". 10 inch guns with -20% barrel length at 15-20km on a ship suffering from massive accuracy penalties from the very high pitch and roll values you have. im playing with 1890 Japanese. 8K subscribers Subscribe 1. 1. Ultimate Admiral: Dreadnought is one of the more entertaining naval combat games in recent history. Nor do i know how this works in game. Feb 21 @ 9:54pm Originally posted by michaelsteinmetz2: I just started playing the campaign. A Screenshot of Ultimate Admiral: Dreadnoughts. There was no point. Wyrm Mar 13 @ 9:02am. Belt- 12/6/6. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. im using 5inch for small ships and 10-11 inch for bigs. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Originally posted by JaM:So how does this tanslate to the game, I believe there is a perfect pen zone. . Every challenge is a "try again" type. Ultimate Admiral: Dreadnoughts. As an example here’s my recreated King. I cant find any answers or any info in the game. Dear devs. And no, my offsets (for/aft) are either 0. Yeah. EasyRed. Many times in the campaign, especially with TB and DDs early. We are very happy to announce the next major update of Ultimate Admiral: Dreadnoughts! The campaign has received not only a map expansion but a crucial new functionality which allows you to create Task Forces. - High efficicency comes from having adequate funnel capacity for the air needed by the engines. Nor do i know how this works in game. 16. Tips. There is no tutorial on this. #7. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. I am running 1. Later, same campaign at the same location, Kyushu, 6 day campaign , no. Any help will be appreciated. Better off just building small BB's and BC's. Destroyer 3 $7415/1t 46. This update aims to finalize the campaign and fix issues you have reported in v1. GrimReaperHUN Jul 19, 2022 @ 8:02am. In example, I would never install over 152mm secondaries on sides as it's just too huge and murders. . Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. The 1890-1965 covers too much of pre and post dreadnought era causing constant requests for carriers, glide bombs, missiles, and land. Belt- 12/6/6. but surely there is a. Fore/Aft Weight Offset. And im just getting ships with 40 percent roll or pitch. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. but surely there is a. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. true. So I'm trying to work through the training missions with varied success. A cheaper and more agile version of the dreadnought 3 makes it a better choice for this role. I am running 1. Pitch/Roll issue (Update 17) I was starting a new Austro-Hungarian campaign from 1890, when build my ships I noticed that would end up with larger roll/pitch values than my previous starts. I've done so far 5 challenges and I cant beat any of them, even with a simple battleship design, I run out of time each time because they run away from me or just dont die. Noted that you can save designs. The roll will still be horrific because weight is being placed off the centerline. Seems working randomly at times. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. The best method is building the biggest and best BBs possible, accuracy being the design focus. Refit is irritating. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. , items that note +5% flaws or whatever) is the roll of the dice multiplier of the shipbuilding function. The interaction of ships with waves is now more characteristic depending on the weight offset, pitch/roll, beam/draught options chosen for their design. Give the player a text prompt that says: the enemy is moving to engage our fleet and the enemy CANNOT run away until 50% of either side's ships have been sunk. Barely an inconvenience. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. . IMO. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. And im just getting ships with 40 percent roll or pitch. There is no tutorial on this. Even relatively small amounts can have a significant impact. first some of the hulls and modules just do NOT like the pitch and roll mechanics. Nor do i know how this works in game. Developer: Game-Labs. fm!Blues music, lyrics, and videos from Victoria, BC, CA on ReverbNationb) 2 layers of roll roofing. Ultimate Admiral: Dreadnoughts ; General Discussions >>> v1. Seems working randomly at times. Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat. #4. For new players of Ultimate Admiral: Dreadnoughts, this guide will explain how to deCampaign power projection mechanics for beginners. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. 05 and 1. Intended role- long range flanker 9/10. We are absolutely excited with what we are making. It always take a while. And im just getting ships with 40 percent roll or pitch. Change the campaign from 1890-1965 to 1905-1925. Mobzonk Nov 26, 2022 @ 2:50pm. I am running 1. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Recently I've been finding that adding some central belt armor and deck armor helps balance out pitch and roll, which is more useful for my light ships than the actual armor. That's why moving turrets can give unexpected results. List of the names to use are: britain france austria germany italy usa russia japan spain chinaI can design the ship in the training missions and champagnes, but when I go to battle, the loading screen freezes in all game modes. . So I went between versions 1. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. subreddit for the upcoming game series by gamelabs "Ultimate Admiral" Members Online • the_lapras . But im not a naval engineer. Pitch and roll is about weight distribution. Barbette I anit-flash +12. Ultimate Admiral: Dreadnoughts. but surely there is a. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. There is no tutorial on this. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 1 Range 15k 2x2 9" 4x1 5" 4x2 4" 8x1 3" 2x2 2"Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. このゲームについて. TBs have no smoke Screens, that should be DDs or even CLs (and can Cover Others ships inside the smoke), they are toughter then TBs, and If your CLs dont hit them outside of torp range your designs need some optimation, like use better towers, look at smoke interference, use longer gun barrels and look at weight offset, pitch and roll. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Exponential speed limit for hulls: As ships reach a maximum speed barrier depending on the hull technology, then the engine weight needed to achieve a higher speed increases. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. #3. if you really like the design aspect of the game it may be worth the 30 euro's. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. The US should at least start with Hawaii and the UK with Canada if you can’t interact with neutral nations. Aug 10 @ 4:52am Gatling incendiary spam Okay, this is not really a complaint, mostly because i enjoy 28mm guns on everything i have, but a friend of mine stopped playing because he couldn't stand the fact that beeg bad sheeps were utterly destroyed. - Higher speed requires more funnel capacity. War-Damn-America • 2 yr. Sometimes a lot, maybe 10 minutes. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. @BrotherMunro: main deck armour will drop the roll. a slower ship could have more fuel and supply, and thus more range, and thus can catch up. Turrets on center generate less roll instability, also, you carry one turret instead of two, so you save weight. I am running 1. But im not a naval engineer. Oh upvotes. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. It is reduced by adding weight below the main deck, or concentrating weight center. That is why we do not see secondaries bigger than 6". - Better tech can increase funnel efficency and make new funnels. Their blind favoritism to the PvP crowd will lead to the ultimate failure of Naval Action. Add 50 torpedoes down the. Anything below a BC in 1910 sea saws back and fourth like a fishing boat in a catagory 10 hurricane. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. You just gotta know how to use them ;). Here is what it includes so far. Edit 2: just realized you wanted the naval academy saves. So far only in one naval academy mission AI is suspected having precision bonus. We are absolutely excited with what we are making. but surely there is a. 3 or 0. Bought the game recently as I have always enjoyed naval combat all the way back to Task Force 1942.